
You have trained your body to perform incredible, seemingly superhuman feats of grace. Multiclass Archetypes Alchemist, Barbarian, Bard, Champion, Cleric, Druid, Fighter, Gunslinger, Inventor, Investigator, Magus, Monk, Oracle, Psychic, Ranger, Rogue, Sorcerer, Summoner, Swashbuckler, Thaumaturge, Witch, Wizard Other Archetypes Acrobat Dedication Feat 2 Source Advanced Player's Guide pg.
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Archetypes allow you to expand the scope of your character’s class.Ĭlick here for the full rules on Archetypes. There are infinite possible character concepts, but you might find that the feats and skill choices from a single class aren’t sufficient to fully realize your character. The Sims, for example, has an avid community writing and creating all kinds of content online.Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession | UndeadĪrchetypes Source Core Rulebook pg. This can also be to write fan-fiction after being inspired about a game world or character. This can be to contribute to the many online forums and message boards to talk about the game. Routes Into Books: Many popular book series, such as Beast Quest, offer a range of video games as an easy first step into those worlds that lead to then reading the books themselves.Ĭommunication Around Games: As well as reading, games encourage all sorts of creative output.
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Knights and Bikes, for example, has spin off books, a cartoon series and recipes to read.

This can be official novels that expand the world or guide books that offer instructions and help. Reading Around Games: Video games create worlds that often spawn secondary texts. Then there are games like Thousand Threads that help players think about the power and the consequence of words. This can be from simple narrative in a game like Florence to dialogue in a game like Mutazione or even just identifying useful items and game mechanics with in-game descriptions in a game like Zelda Breath of the Wild. Reading In Games: Video games offer all sorts of reading at all levels. There are different ways that video games create this kind of collateral reading and aid literacy: The rise of video games on smartphones and tablets, as well as more affordable game consoles has made the sharing of interactive stories easier. Video games also have benefits for families where parents may not be confident readers, meaning that sharing stories as a family is still accessible to all. They give them access to stories through interaction and world building which they may not have been able to read in print. Video games have significant benefits for children who are reluctant or struggling readers. The National Literacy Trust is a charity dedicated to improving the reading, writing, speaking and listening skills of children and young people who need it most, giving them the best possible chance of success in school, work and life. We have partnered with the National Literacy Trust to create this resource of video games that encourage and enable reading and writing skills. These can be useful for people with Aphantasia who are working harder to cope with recall and visualisation aspects of the game: The latter also provides really helpful lists of missions to keep track of what you still have to do – along with information on where to go for each one.įinally, there are other accessibility features that generally reduce the cognitive load on the player. Other examples of games that ease the navigation load by offering direction and maps are Submerged Hidden Depths and Legend Of The Skyfish. Phoenix Wright Ace Attorney and Ghost Trick are examples of games that let you rewind dialogue at any point if you need to refresh your memory about what was said. Some good examples of games that reduce this barrier are Triangle Strategy which lets you pull up a bio and image for any character who is currently speaking.

It includes a timeline or mental map of the information you gather. This includes pop-up images and bios for character who is speaking.

But almost all of us will have some variation of this quasi-perceptual picture-it system.” Some of us can only hold images in our minds for mere seconds, others for longer. Some will find it easy to visualize a horse in all its colours, while others will have to work a little harder to paint that picture. “You might imagine a lifelike image of a horse in your mind, while your friend might only see a dim or vague one.
